Kirby Super Star (SNES) - Revenge of Meta-Knight 0:14:27 - Mike Yi
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- Publication date
- 2005
- Topics
- Kirby, Super Nintendo
Speed run of Revenge of Meta-Knight from Kirby Super Star done on September 13 2005. Available in normal and low quality.
Author's comments:
Back into the fray! Before I go further, I must thank jamescom1 over at Kirby's Rainbow Resort for helping me with some of the strategies used in the video. This run was very frustrating for me, with a few different luck elements in enemy and helper behaviors. I also made quite a few errors in timing and input, so there's lots of room for improvement. The in-game timer runs to 12007 units, where 20 units pass in 1 second of time. I could have done more to get sub 12000, but... I'm just so tired of the game right now, so it will have to wait until later.
Chapter commentary:
Chapter 1 - Fairly straightforward. When battling Heavy Lobster, I see two ways of going about it: one way, which is better for the viewer, by defeating Heavy Lobster before blasting off. The second way, which I perform, is to get Kirby beat up, losing and re-gaining my Yo-yo power. The reason behind this is that the dialogue continues even though during the power transformation the timer stops. Normally, this would also add time to the run's time but in this case, the Heavy Lobster battle goes for a set real number of seconds. I hope that was clear.
Chapter 2 - Mistakes in this section cost me about four seconds from my best performance. Regarding the decision to pick up Crash power, it seems to take about the same amount of time to get through the stage using Yo-yo solely as it does to use both Yo-yo and Crash. What Crash does, however, is to give me about 200 additional units on the in-game timer.
Chapter 3 - I let TAC take my Yo-yo power since it's really more of a hassle to make a Yo-yo helper. Some time is lost waiting for the second TAC to snatch the power away; normally the first one lower in the tree will take the power from me.
Chapter 4 - For me, while Wheelie does help me speed through the stage, he's also good at getting in the way and getting himself killed. He doesn't get me into too much trouble in this run, but the miniboss and boss battles could have definitely been better. Speaking of the Combo Cannon, there is a way for Wheelie to make himself useful by grazing both cannons at once, doing continuous damage and ending the battle quicker. Of course, it being the computer, it's hard to duplicate / induce, and I don't rely on it.
Chapter 5 - I have poor Wheelie Rider skills in the first section, and get rid of Wheelie in the second. There are a few spots where Wheelie can be useful in the last chapters, but I find him more of a hindrance and burden than an aid.
Chapter 6 - A few various mistakes in this section, but nothing terribly important to comment on. My Reactor battle was a little sloppy, though.
Chapter 7 - Although it is possible for me to defeat MetaKnight by myself using Plasma in less time, it seems to be more reliable for me to use Sword with a Plasma helper because I also gain time from not doing power transformations. Sorry about not having a perfect escape.
Author's comments:
Back into the fray! Before I go further, I must thank jamescom1 over at Kirby's Rainbow Resort for helping me with some of the strategies used in the video. This run was very frustrating for me, with a few different luck elements in enemy and helper behaviors. I also made quite a few errors in timing and input, so there's lots of room for improvement. The in-game timer runs to 12007 units, where 20 units pass in 1 second of time. I could have done more to get sub 12000, but... I'm just so tired of the game right now, so it will have to wait until later.
Chapter commentary:
Chapter 1 - Fairly straightforward. When battling Heavy Lobster, I see two ways of going about it: one way, which is better for the viewer, by defeating Heavy Lobster before blasting off. The second way, which I perform, is to get Kirby beat up, losing and re-gaining my Yo-yo power. The reason behind this is that the dialogue continues even though during the power transformation the timer stops. Normally, this would also add time to the run's time but in this case, the Heavy Lobster battle goes for a set real number of seconds. I hope that was clear.
Chapter 2 - Mistakes in this section cost me about four seconds from my best performance. Regarding the decision to pick up Crash power, it seems to take about the same amount of time to get through the stage using Yo-yo solely as it does to use both Yo-yo and Crash. What Crash does, however, is to give me about 200 additional units on the in-game timer.
Chapter 3 - I let TAC take my Yo-yo power since it's really more of a hassle to make a Yo-yo helper. Some time is lost waiting for the second TAC to snatch the power away; normally the first one lower in the tree will take the power from me.
Chapter 4 - For me, while Wheelie does help me speed through the stage, he's also good at getting in the way and getting himself killed. He doesn't get me into too much trouble in this run, but the miniboss and boss battles could have definitely been better. Speaking of the Combo Cannon, there is a way for Wheelie to make himself useful by grazing both cannons at once, doing continuous damage and ending the battle quicker. Of course, it being the computer, it's hard to duplicate / induce, and I don't rely on it.
Chapter 5 - I have poor Wheelie Rider skills in the first section, and get rid of Wheelie in the second. There are a few spots where Wheelie can be useful in the last chapters, but I find him more of a hindrance and burden than an aid.
Chapter 6 - A few various mistakes in this section, but nothing terribly important to comment on. My Reactor battle was a little sloppy, though.
Chapter 7 - Although it is possible for me to defeat MetaKnight by myself using Plasma in less time, it seems to be more reliable for me to use Sword with a Plasma helper because I also gain time from not doing power transformations. Sorry about not having a perfect escape.
- Addeddate
- 2005-09-18 19:02:39
- Color
- color
- Identifier
- KirbySuperStar_MetaKnight_1427
- Run time
- 0:16:30
- Sound
- sound
- Type
- MovingImage
comment
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